About SimVis

The School of Simulation and Visualisation (SimVis) at The Glasgow School of Art core areas of activity are primarily centred around the development of new technologies, tools, techniques and methodologies that support new media and digital content creation. In particular, their core research focuses are on user-centred design, haptics, motion capture, real-time interaction, photorealistic 3D visualisation, serious games and ambisonic sound.

Their teaching, research and commercial activities cover a wide range of domains, with particular strengths in Virtual, Augmented and Mixed Reality, Sound for the Moving Image, Heritage Visualisation, Medical Visualisation and Serious Games Design.

Among other things, SimVis postgraduate activity focuses on 3D visualisation applied to life sciences. For this use case, a Master project realised in collaboration with the Veterinary School from School of Life Sciences at The University of Glasgow, has explored the use of the i3TOUCH display to improve the understanding of the dog anatomy.

What did SimVis need?

Dr. Matthieu Poyade, Research Fellow, Lecturer and Pathway Leader of the MSc Medical Visualisation and Human Anatomy, piloted a series of postgraduate projects in 2016 and 2017. The target: an interactive interface for Veterinary anatomy learning.

After a successful trial, his plan is to expand the use of touch interface to at least 3 postgraduate projects in upcoming years in the fields of Medical Visualisation, Heritage Visualisation and Serious Game Design.

For the pilot projects, SimVis opted for an i3TOUCH E Series Tip n Touch Display, so it could be used horizontally like a table or vertically like a board. The touch panel was just the right size to show a 1:1 scale 3D dog skeleton, as on a dissection table.

How i3 helped

The users were very positive mentioning that the size of the table and the proposed interaction paradigm were very convenient. SimVis is also very positive and enthusiastic about the interface stating that: “it is great to explore the use of such technology in this specific field, being able to create opportunity for life sciences, and foresee further developments in other domains. The table is a great interface to support our communication activities in museums and reach wider audiences”.

We experience absolutely no difficulties during the implementation. It is as intuitive as programming for an Android tablet.

Photo by @kirs10munro

A special thanks to Kirsten Munro and her Master's Project "Development of a Virtual Canine Dissection Table Using Table Technology".

 

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